Ben Kuchera, writing for Polygon:
Yes, there’s a lot about this game that’s awkward. But to do something different, you have to do something different, and that means it may take some time for a game to find its footing. Jedi: Fallen Order is enjoyable, with caveats about its performance and some aspects of its design attached, but it goes places I didn’t expect, and it gets there by a route I would never have considered. That’s a bold choice for a game this inherently commercial.
Jedi: Fallen Order is a flawed, sometimes messy game, but it’s a Star Wars experience I didn’t know I wanted. And after finishing it, I definitely want more.
It’s Friday night, so naturally I bought and downloaded the game, and I’m primed and ready to go on a Star Wars adventure.
The last single player Star Wars game I enjoyed was the original Star Wars: Force Unleashed (the first one). I was onboard with a Force-sensitive child being abducted by Darth Vader and turned into an assassin. I was also onboard with being able to throw any object available in the map at vulnerable enemies.
Force Unleashed II felt like a gigantic gimmick in comparison. Something about that game was completely unmemorable. And nothing has been memorable since that game (though Battlefront II’s story mode comes close).
I’m hoping my Xbox One S can keep up with Fallen Order’s demanding graphics.